evonewera.no-ip.info
Nie ma mnie na OTS więc jakoś chcę się przyczynić do jego rozrastania. Więc wpadłem na pomysł, aby zrobić nowe potwory. Oto moje propozycje:
data/monsters Gaia.xml :
<?xml version="1.0" encoding="UTF-8"?> <monster name="Gaia" tp="1" nameDescription="Gaia" race="blood" experience="125000" speed="370" manacost="0"> <health now="27500" max="27500"/> <look type="35" head="20" corpse="5995"/> <targetchange interval="60000" chance="0"/> <strategy attack="100" defense="0"/> <flags> <flag summonable="0"/> <flag attackable="1"/> <flag hostile="1"/> <flag illusionable="0"/> <flag convinceable="0"/> <flag pushable="0"/> <flag canpushitems="1"/> <flag canpushcreatures="1"/> <flag staticattack="90"/> <flag targetdistance="1"/> <flag runonhealth="0"/> </flags> <attacks> <attack name="energycondition" interval="1000" chance="10" radius="6" target="0" min="-500" max="-650"> <attribute key="areaEffect" value="energy"/> </attack> <attack name="lifedrain" interval="1000" chance="13" radius="8" target="0" min="-400" max="-500"> <attribute key="areaEffect" value="bluebubble"/> </attack> <attack name="manadrain" interval="1000" chance="10" radius="8" target="0" min="-400" max="-700"> <attribute key="areaEffect" value="greenshimmer"/> </attack> <attack name="lifedrain" interval="2000" chance="10" radius="6" target="0" min="-150" max="-400"> <attribute key="areaEffect" value="poff"/> </attack> <attack name="poison" interval="1000" chance="17" length="8" spread="3" min="-50" max="-500"> <attribute key="areaEffect" value="poison"/> </attack> <attack name="great energy beam" interval="5000" chance="70" min="-700" max="-900"/> <attack name="poison" interval="1000" chance="13" range="7" min="-200" max="-600"> <attribute key="shootEffect" value="poison"/> <attribute key="areaEffect" value="greenspark"/> </attack> <attack name="melee" interval="2000" skill="120" attack="130"/> <attack name="manadrain" interval="1000" chance="17" range="7" min="-35" max="-275"/> <attack name="orshabaal berserk" interval="8000" chance="55"/> <attack name="fire" interval="3000" chance="34" range="7" radius="7" target="1" min="-280" max="-480"> <attribute key="shootEffect" value="fire"/> <attribute key="areaEffect" value="firearea"/> </attack> <attack name="fire" interval="2000" chance="34" range="7" radius="3" target="1" min="-220" max="-330"> <attribute key="shootEffect" value="fire"/> <attribute key="areaEffect" value="firearea"/> </attack> <attack name="melee" interval="3000" chance="40" range="7" radius="1" target="0" min="-55" max="-2005"> <attribute key="areaEffect" value="blackspark"/> </attack> <attack name="physical" interval="1000" chance="15" range="7" min="-440" max="-620"> <attribute key="shootEffect" value="spear"/> </attack> </attacks> <defenses armor="32" defense="35"> <defense name="healing" interval="1000" chance="25" min="300" max="700"> <attribute key="areaEffect" value="blueshimmer"/> </defense> <defense name="plinkvis" interval="2000" chance="30" duration="5000"> <attribute key="areaEffect" value="blueshimmer"/> </defense> </defenses> <immunities> <immunity physical="0"/> <immunity energy="1"/> <immunity fire="1"/> <immunity poison="1"/> <immunity lifedrain="1"/> <immunity paralyze="1"/> <immunity outfit="1"/> <immunity drunk="1"/> <immunity invisible="1"/> </immunities> <summons max="2"> <summon name="Infernalist" interval="1000" chance="3000"/> </summons> <voices interval="5000" chance="10"> <voice sentence="Gaia best!"/> <voice sentence="Muhahaha! You are dead!"/> <voice sentence="Lost your hope!"/> </voices> <loot> <item id="2148" chance="100000" countmax="100" /> -- gold coin <item id="2148" chance="50000" countmax="90" /> -- gold coin <item id="2143" chance="5000" countmax="5" /> -- white pearl <item id="2186" chance="1538" /> -- moonlight rod <item id="2462" chance="2000" /> -- devil helmet <item id="2214" chance="4000" /> -- ring of healing <item id="1987" chance="100000" > -- bag <inside> <item id="2393" chance="4800" /> -- giant sword <item id="2195" chance="5633" /> -- boots of haste <item id="2421" chance="5009" /> -- thunder hammer <item id="2192" chance="4000" /> -- crystal ball <item id="2415" chance="4000" /> -- great axe <item id="7386" chance="5009" /> -- mercenary sword </inside> </item> </loot> </monster>
Oraz jej summon:
data/monsters Infernalist.xml:
<?xml version="1.0" encoding="UTF-8" ?> <monster name="Infernalist" nameDescription="Infernalist" race="blood" experience="4000" speed="230" manacost="0"> <health now="3650" max="3650" /> <look type="130" head="0" body="52" legs="128" feet="95" addon="1" corpse="3058" /> <targetchange interval="2000" chance="50" /> <strategy attack="100" defense="0" /> <flags> <flag summonable="0" /> <flag attackable="1" /> <flag hostile="1" /> <flag illusionable="0" /> <flag convinceable="0" /> <flag pushable="0" /> <flag canpushitems="1" /> <flag canpushcreatures="1" /> <flag targetdistance="4" /> <flag runonhealth="1000" /> </flags> <attacks> <attack name="great energy beam" interval="5000" chance="70" min="-150" max="-390"/> <attack name="melee" interval="2000" skill="50" attack="40" /> <attack name="Fire Field" interval="6000" chance="80" /> <attack name="Explosive Arrow" interval="3000" chance="100" min="-170" max="-350" /> <attack name="geb" interval="8000" chance="100" min="-340" max="-470" /> <attack name="Heavy Magic Missile" interval="6500" chance="100" min="-90" max="-260" /> </attacks> <defenses armor="32" defense="50"> <defense name="invisible" interval="1000" chance="10" duration="20000"> <attribute key="areaEffect" value="blueshimmer"/> </defense> <defense name="light healing" interval="9200" chance="75" min="120" max="390" /> </defenses> <immunities> <immunity physical="0" /> <immunity energy="1" /> <immunity fire="1" /> <immunity poison="0" /> <immunity lifedrain="0" /> <immunity paralyze="1" /> <immunity outfit="1" /> <immunity drunk="1" /> <immunity invisible="1" /> </immunities> <summons max="1"> <summon name="Fire Elemental" interval="5600" chance="80" max="1" /> </summons> <voices interval="5000" chance="10"> <voice sentence="Nothing will remain but your scorched bones!" /> </voices> <loot capacity="900"> <item id="5911" countmax="4" chance="4200" /> red piece <item id="2148" countmax="30" chance1="100000" chancemax="3000" /> gold <item id="2148" countmax="100" chance1="65000" chancemax="300" /> gold <item id="2148" countmax="20" chance1="9999" chancemax="300" /> gold <item id="2047" chance="37000" /> candle <item id="1987" chance="100000"> <inside> <item id="2167" chance="3400" /> energy ring <item id="2788" countmax="8" chance1="6500" chancemax="0" /> fire mushroom <item id="2195" chance="3200" /> boots of haste <item id="2436" chance="4200" /> skull staff <item id="1986" chance="8500" /> red tome <item id="5904" countmax="2" chance1="3200" chancemax="0" / magic sulphur <item id="7410" chance="3500" /> queen's sceptre <item id="7591" chance="7600" /> great health potion <item id="7590" chance="7600" /> great mana potion <item id="2147" countmax="4" chance1="4200" chancemax="0" / small ruby <item id="7891" chance="3400" /> magma boots </inside> </item> </loot> </monster>
No i w końcu:
data/monsters/monsters.xml:
<!-- Gaia tower --> <monster name="Gaia" file="Gaia.xml" /> <monster name="Infernalist" file="Infernalist.xml" />
A mój drugi pomysł to miesce gdzie można byłoby ją postawić. Mianowicie jakaś duża i wysoka wieża, a na samej górze boss Gaia.
Pozdrawiam No Swear
@Edit:
No więc nie pozostaje mi nic innego jak temat zamknąc.
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Przyjęte xD
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